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UX Research

During my 3+ years of User Research internship experience, I have worked on AAA titles, including 3 PC games, 12 mobile games, and 2 mobile apps.

 

Skills:

Heuristic Evaluation, Expert Review, Usability Testing, Concept Testing, A/B Testing, Focus Groups, Lab Testing, Remote Testing, Moderated Testing, Unmoderated Testing, Interview, Survey

My main responsibilities as a UX Researcher involved:

     - Planned and conducted in-person and remote research projects with varying methodologies.

     - Observed, recorded, and analyzed playtest footage using software such as OBS Studios and PlaytestCloud, and organized reports and surveys on improving product usability and playability.

     - Identified hypotheses of product issues that were validated through user testing using quantitative, graphical data as well as qualitative video evidence,

     - Collaborated with other UX researchers on data analysis to form comprehensible reports for designers to iterate their games/products.

Because all my internship projects are confidential, I include the UX Research Report for Illum and two of my personal projects' mini reports on Asphalt 9 and Clash Royale on this page. 


 

This is the User Research Report for Illum's beta build. In this research study, I playtested the game remotely with 7 players who were new to the game. The study goals focused on New Player Experience, Mechanics and Difficulty, Narrative, Level Design, and Self-Efficacy. 

Research Methods: Heuristic Evaluation, Expert Review, Usability Testing, Observation, Remote Testing, Survey, Interview.

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This is my personal project about the game Asphalt 9. In this research study, I watched footage of 1 player's playtest session and focused on the usability and playability of New Player Experience, Player Game Mode Preferences, User Interface, and the game's Upgrade System.

Research Methods: Heuristic Evaluation, Expert Review, Usability Testing, Observation, Remote Testing.

Asphalt 9.jpg

This is my personal project about the game Clash Royale. In this research study, I playtested the game myself and analyzed my own play experience during and after the play. The study focus is New Player Experience on the first 1 hour of play.

 

Research Methods: Heuristic Evaluation, Expert Review, Usability Testing.

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